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  1. LVGL Forum - Q&A about LVGL

    Ask questions, help others, and share your experience about LVGL

  2. Introducing LVGL's UI editor (Preview of v0.1)

    Dec 12, 2024 · Hi Guys, I’m happy to share that we have published a detailed video about our UI editor: The main features of this tool include: Component-oriented: Various elements of the UI …

  3. Screen rotation - How-to - LVGL Forum

    Dec 15, 2024 · Description I try to rotate the display in the same orientation as the touchscreen. When I use the lv_display_set_rotation() function, my display is rotated, but the screen width is …

  4. Yearly - LVGL Forum

    Nov 9, 2025 · Ask questions, help others, and share your experience about LVGL

  5. Beginner problems - LVGL with Arduino - Get started - LVGL Forum

    Feb 27, 2024 · I’ve tried many times over the past couple of years to get LVGL running with Arduino. I usually give up after a couple hours, but today I’m trying again. I’m a reasonably …

  6. Aug 6, 2021 · INTRODUCTION LVGL (Light and Versatile Graphics Library) is a free and open-source graphics library providing everything you need to create embedded GUI with easy-to …

  7. Basic main function for LVGL - How-to - LVGL Forum

    Sep 19, 2024 · I am very new to LVGL and I am having lots of trouble to get things working properly. In the documentation you can find many examples, but they all lack a main function, …

  8. How to switch screens correctly? - LVGL Forum

    Jul 17, 2023 · Hello, I want to know the correct way to switch screens because my device often crashes when performing repeated switching, and I don’t know the reason. I do a simple test, …

  9. Lvgl v9 memory usage - General discussion - LVGL Forum

    Feb 2, 2024 · Here is the resulting log (removed a lot of the [Trace] lines due to the post being too long!) NOTE: All of the “20003 byte” allocations were successful; LVGL was drawing the …

  10. Create buffers in psram esp32s3 - How-to - LVGL Forum

    Apr 24, 2023 · Description Recently I’ve been working with my GC90A1 display, to get a better fps, I create 2 whole-screen size buffers in my project and it takes almost 90% of board’s …